Reading List


Graham, Beryl & Cook, Sarah (2010). Rethinking Curating: Art after New Media. The MIT Press, Cambridge, Massachusetts.

Kwastek, Katja (2013). Aesthetics of interaction in digital art. MIT Press, London.

Harrison, C. and Wood, P. (2011) Art in Theory, 1900-2000: an anthology of changing ideas. Blackwell publishing.

Brown, Barry & Juhlin, Oskar (2015). Enjoying machines. The MIT Press, Cambridge, Massachusetts.

Kozel, Susan. The virtual and the physical: a phenomenological approach to performance research. The Routledge Companion to Research in the Arts (page 204-222).

Dewey, John (1934). Art as Experience. Perigree edition 2005 Penguin Group.

Appignanesi, R. & Garratt, C. (2004). Introducing Postmodernism. Icon Books Cambridge.

Salen, Katie & Zimmerman, Eric (2003). Rules of Play: Game Design Fundamentals. The MIT Press, Cambridge, Massachusetts.

Bruno, G. (2016). Surface: Matters of aesthetics, materiality, and media. Chicago, Ill: University of Chicago Press.

Mondloch, Kate (2010). Screens : Viewing Media Installation Art, University of Minnesota Press.

Spielmann, Y., Welle, A., & Jones, M. S. (2010). Video: The reflexive medium.

Trodd, T., Elcott, N. M., Jones, A., Lowry, J., Mondloch, K., Ross, C., Uroskie, A. V., … Zoller, M. (2014). Screen/space: The projected image in contemporary art. Manchester: Manchester University Press.

Trodd, T. J. (2015). The art of mechanical reproduction: Technology and aesthetics from Duchamp to the digital.

Elwes, C. (2015). Installation and the moving image. London: Wallflower Press.

Røssaak, E. (2010). The still/moving image: Cinema and the arts. Saarbrucken, Germany: LAP Lambert Academic Publishing.

Bedford, Leslie (2014). The Art of Museum Exhibitions : How Story and Imagination Create Aesthetic Experiences. Taylor and Francis.

Holland, Eugene W., et al. (2009). Gilles Deleuze : Image and Text. Bloomsbury Publishing PLC.

Ed Romein e.a. (2012). Deleuze Compendium. in Dutch. Uitgeverij Boom, Amsterdam.

Barnard, G. William (2011). Living Consciousness : The Metaphysical Vision of Henri Bergson. State University of New York Press.

Macey, D. (2001). Dictionary of Critical Theory. Penguin.

Quaranta, Domenico (2013). Beyond New Media Art., Brescia.

Gray, C. & Malins, J. (2004). Visualizing Research: A Guide to the Research Process in Art and Design. Ashgate.

Macleod, K. & Holridge. Eds. (2005). Thinking Through Art. Routledge.

KIM, Jihoon (2016). BETWEEN FILM, VIDEO, AND THE DIGITAL: Hybrid moving images in the post-media age. S.l.: BLOOMSBURY ACADEMIC USA.


Jiun-Jhy Her (2013). An analytical framework for facilitating interactivity between participants and interactive artwork: case studies in MRT stations, Digital Creativity, 25:2, 113-125, DOI: 10.1080/14626268.2013.776974

Aaron Smuts (2009). What Is Interactivity? The Journal of Aesthetic Education, Volume 43, Number 4, Winter 2009, pp. 53-73 (Article) Published by University of Illinois Press, DOI:

PRESTON, D., 2014. Some Ontology of Interactive Art. Philosophy & Technology, 27(2), pp. 267-278.

Ernst, Sophie (2016). The Magic of Projection: Augmentation and Immersion in Media Art. University Leiden

Kluitenberg, Eric (2017). Locating ArtScience

Geert Lovink and Nathaniel Tkacz (2011). Critical Point of View, A Wikipedia Reader. Institute of Network Cultures, , Amsterdam

Manovich., Lev (2008). The Practice of EveryDay (media) Life.

Benjamin, Walter (1936). The work of art in the age of its technological reproducibility. Second edition 2008.