Reading List

BOOKS

Graham, Beryl & Cook, Sarah (2010). Rethinking Curating: Art after New Media. The MIT Press, Cambridge, Massachusetts.

Kwastek, Katja (2013). Aesthetics of interaction in digital art. MIT Press, London.

Harrison, Charles & Wood, Paul (2011). Art in Theory, 1900-2000: an anthology of changing ideas. Blackwell publishing.

Brown, Barry & Juhlin, Oskar (2015). Enjoying machines. The MIT Press, Cambridge, Massachusetts.

Kozel, Susan. The virtual and the physical: a phenomenological approach to performance research. The Routledge Companion to Research in the Arts (page 204-222).

Dewey, John (1934). Art as Experience. Perigree edition 2005 Penguin Group.

Appignanesi, R. & Garratt, C. (2004). Introducing Postmodernism. Icon Books Cambridge.

Salen, Katie & Zimmerman, Eric (2003). Rules of Play: Game Design Fundamentals. The MIT Press, Cambridge, Massachusetts.

Bruno, G. (2016). Surface: Matters of aesthetics, materiality, and media. Chicago, Ill: University of Chicago Press.

Mondloch, Kate (2010). Screens : Viewing Media Installation Art, University of Minnesota Press.

Spielmann, Y., Welle, A., & Jones, M. S. (2010). Video: The reflexive medium.

Trodd, T., Elcott, N. M., Jones, A., Lowry, J., Mondloch, K., Ross, C., Uroskie, A. V., … Zoller, M. (2014). Screen/space: The projected image in contemporary art. Manchester: Manchester University Press.

Trodd, T. J. (2015). The art of mechanical reproduction: Technology and aesthetics from Duchamp to the digital.

Elwes, C. (2015). Installation and the moving image. London: Wallflower Press.

Røssaak, E. (2010). The still/moving image: Cinema and the arts. Saarbrucken, Germany: LAP Lambert Academic Publishing.

Bedford, Leslie (2014). The Art of Museum Exhibitions : How Story and Imagination Create Aesthetic Experiences. Taylor and Francis.

Holland, Eugene W., et al. (2009). Gilles Deleuze : Image and Text. Bloomsbury Publishing PLC.

Ed Romein e.a. (2012). Deleuze Compendium. in Dutch. Uitgeverij Boom, Amsterdam.

Barnard, G. William (2011). Living Consciousness : The Metaphysical Vision of Henri Bergson. State University of New York Press.

Harrison, C. & Wood, P. (1994) Art in Theory: 1900-1990. Blackwell.

Macey, D. (2001). Dictionary of Critical Theory. Penguin.

Quaranta, Domenico (2013). Beyond New Media Art. www.linkartcenter.eu, Brescia.

Gray, C. & Malins, J. (2004). Visualizing Research: A Guide to the Research Process in Art and Design. Ashgate.

Macleod, K. & Holridge. Eds. (2005). Thinking Through Art. Routledge.

KIM, Jihoon (2016). BETWEEN FILM, VIDEO, AND THE DIGITAL: Hybrid moving images in the post-media age. S.l.: BLOOMSBURY ACADEMIC USA.

PAPERS

Jiun-Jhy Her (2013). An analytical framework for facilitating interactivity between participants and interactive artwork: case studies in MRT stations, Digital Creativity, 25:2, 113-125, DOI: 10.1080/14626268.2013.776974

Aaron Smuts (2009). What Is Interactivity? The Journal of Aesthetic Education, Volume 43, Number 4, Winter 2009, pp. 53-73 (Article) Published by University of Illinois Press, DOI: https://doi.org/10.1353/jae.0.0062

PRESTON, D., 2014. Some Ontology of Interactive Art. Philosophy & Technology, 27(2), pp. 267-278.

Ernst, Sophie (2016). The Magic of Projection: Augmentation and Immersion in Media Art. University Leiden

Kluitenberg, Eric (2017). Locating ArtScience

Geert Lovink and Nathaniel Tkacz (2011). Critical Point of View, A Wikipedia Reader. Institute of Network Cultures, www.networkcultures.org , Amsterdam

Manovich., Lev (2008). The Practice of EveryDay (media) Life.

Benjamin, Walter (1936). The work of art in the age of its technological reproducibility. Second edition 2008.

WEBSITES

http://www.caroldbecker.com/sitepages/essays_articles/art_society/art-as-a-thinking-process.html